This is not the "official" solution. Please register this game to get the official game package.
Feel free to write and upload a better solution if you want to. Otherwise, corrective modifications to this solution are welcomed and encouraged.
This game is a series of dreamlike states involving "memories" of events concerning your father.
There are 2 different 2nd Fits as well as 2 different 4th Fits.
If you get stuck then consult the relevant section of the solution for help.
You will earn 20 points in each of the 5 fits.
Note by Magnum regarding 'Save' filenames: The original walkthrough seemed to follow a loose naming convention based on your points. I.E.: The number part of the filename would be the amount of points you have so far in the game. I have altered the naming convention so that it no longer uses points. Instead, it just counts by 10 in each 'section' of the game. This should give you plenty of freedom to perform saves in between the recommended locations. The file names I used can be sorted alphabetically and will match the game chronology. Of course, you can use whatever file names you want! :)
Index
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Fit the First: Replevin
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Register
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Instructions on registering this game. (Optional). |
NE
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You see a head in the mud. Is this man your conscience? |
X man
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"X" is a short-form for "Examine". |
Ask man about me
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Pull man
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Dig
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Oh well... |
Kick man
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(Optional). |
NE. N. NW
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X clock
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You must note the time on all of the stopped clocks. |
SE
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A pyramid may fall. |
Get pyramid
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The objects that fall from the sky are "intrusions" of the real world into your dream world. |
N. E
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X clock
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N. W. W. D
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X clock
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Frankie will, eventually, ask you to help him. |
Ask Frankie about Frankie
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Ask him about avalanche
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Ask him about project
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Ask him about pile
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After Fit 5 you may be able to figure out who buried the spheres... |
Get sphere
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Get sphere
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(Again). A puppy will appear. |
Dog, follow me
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The puppy moves randomly. |
Name dog "Max"
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Name the puppy anything that you want. |
X dog then pet it
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Ask Frankie about rucksack
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Get sack
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Put sack on dog
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X Frankie
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Read notebook
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Ask Frankie about sunglasses
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Frankie, give glasses to me
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Frankie will give you a task to do before giving them to you. |
U. E. NW
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X clock
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S. W
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X clock
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X sentinel
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X sentinel's arms
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Move sentinel's hands
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Raise hands
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Put sphere in hands
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Look in drawer
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Get list, sphere
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E. N. E. E. S. E
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X clock
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Raise hands
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Put sphere in hands
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Get single, sphere
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W. N. SW. W. D
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Give list, book to Frankie
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Wear glasses
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Save
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"1Fit_10" |
X tables
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Look under tables
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X junction
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Ask Frankie about junction
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Turn on junction
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Ask Frankie about power
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Ask Frankie about breakers
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U. E. N
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X clock
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E
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X clock
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Get coat, gloves
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(or "Get all"). |
Wear gloves
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X radio
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(Optional). |
Listen to radio
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(Optional). |
Turn knob
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(Optional). |
W. S. NW. W
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X coat
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X stitching
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Pull stitching
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Pull stitching
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(Again). |
X insulation
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You need three tufts of insulation. |
Get mass then put insulation in coat
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[+2 points = 2] |
Get mass then put insulation in coat
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(Again). |
Get mass then put insulation in coat
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(And again). |
Wear coat
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E. D. S. S
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Save
|
"1Fit_20" |
S
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[+5 points = 7] |
NW. N
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X line
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X fence
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Untie rope then get it
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E. E. S
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A cube may fall. |
Get cube
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The cube contains a hint about the upcoming interlude. |
X building
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Open box
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Read list
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You have seen all 8 clocks. Remember what Frankie said about reapplying power? |
Flip 2, 8, 6, 7
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Flip 4, 3, 5, 1
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[+5 points = 12] |
SW. N. N. N. W. D
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Turn on junction
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[+1 point = 13]. Some sludge will eventually come out of the drain. |
Save
|
"1Fit_30" |
X east wheel
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Turn east wheel clockwise
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Turn east wheel clockwise
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(Again). |
Turn east wheel clockwise
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It will not turn, informing you that you have turned it as far as it will go. (Optional). |
Turn south wheel counterclockwise
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|
Turn south wheel counterclockwise
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(Again). |
Turn south wheel counterclockwise
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(And again). |
Turn south wheel counterclockwise
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It will not turn, informing you that you have turned it as far as it will go. (Optional). |
|
The sludge should be collecting in the SE corner. |
Ask Frankie about sludge
|
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X heater
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Push heater east
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[+7 points = 20]. You must be wearing the gloves! The heater will consume the sludge. |
Get dark sphere
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Put dark, rope in sack
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The dog needs to be in the room, of course. |
U. E. S. S
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Save
|
"1Fit_40" |
S
|
Notice the dog! I think of the Grey Man as "Guilt". |
NE
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The avalanche will begin. A sphere will appear. |
Get sphere
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Ouch! |
N
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X post
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Remember what Frankie said about the junction box? |
Get lower
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Get upper
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End of Fit the First. [20 Points]. Go to Interlude (One). |
Interlude (One)
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Back to reality. Remember what the cube by the breaker box said? | |
Save | "1Int_10" |
Get up | (or "Stand"). |
X monitors | |
Turn it off | |
Remove leads | |
Get IV | |
N. W | You must hide and get back on the drug. |
Open door | |
S | |
Push chair North | |
Push chair North | (Again). |
Stand on chair | |
Pull cord | |
Get down | |
Push chair South | |
Push chair South | (Again). |
N | |
Close door | |
N | |
Save | "1Int_20" |
To play the College version of Fit the Second, continue in that section (click here). | |
To play the Hospital version of Fit the Second, continue in that section (click here). |
Fit the Second: Revisit (College version)
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|
U | ...Finishing Interlude (One) |
Close ladder | |
Put needle in arm | End of Interlude (One). |
Fit the Second: Revisit | |
Save | "2Fit_C10" |
NE. SE | You need to find "Buddy". |
X Erin | Erin wants a book. |
Ask Erin about shelf | (Optional). |
Kiss Erin | (Optional). |
Ask Buddy about shelf | Assuming he is present. If not, waste time until he shows up. |
NW | Buddy has caused an accident that the Janitor comes to clean up. |
NE | You want to find the Janitor's unattended cart. He usually comes from the NE. |
X cart | If it's not here, find it quick! |
Get keys | [+5 points = 25] |
NW. SW | You should meet your dog. |
Get rope from sack | Assuming your dog is present. |
NW | You will meet the Grey Man. |
X man | |
NE | |
Get box | |
SW. SE | |
Unlock door with keys | |
NE | |
Get square, cylinder | (or "Get all"). |
SW | |
Save | "2Fit_C20" |
X pipe | The pipe drips intermittently. |
X box | |
Put box under pipe | |
X cylinder | |
Put cylinder under pipe | |
X needle | You must examine the needle until it wiggles, then... |
Push button | [+5 points = 30]. You will capture a water droplet. |
Get globe | It will "melt" after a short while. |
SW. SW | |
Unlock SE door | |
SE | |
X grate | |
X padlock | |
Put globe in padlock | |
Put square on padlock | |
Z | "Z" is short for "Wait". |
Z | (Again). You must wait until the water drips from the padlock. |
Flip switch | |
Z | The ice will break the padlock. |
Z | (Again). |
Z | [+5 points = 35] |
Save | "2Fit_C30" |
Open grate | A pyramid may appear, you can ignore it or... |
Get pyramid | They found you in the attic. |
Push box in shaft | |
D. D. D | |
X plate | |
X protrusion | |
Tie rope to it | |
X opening | |
Put rope on pulley | "Tie Rope..." won't work. |
Pull rope | [+5 points = 40] |
Open grate | |
Push box west | |
E. W. W | You will find the book box here. |
Push box NE | Erin will take a book. |
Save | "2Fit_C40" |
Z | Buddy will run off to investigate the shaft. No sense waiting if you plan to fool around (below) though... |
Z | You should go and rescue buddy; He will be injured if you don't, but game will continue. |
NW. SW | [Optional section to experience deja-vu of sitting in classroom lecture.] |
Unlock NW door then open it | Unlock a door in front of the Janitor and he will take the keys back! |
NW | (You could have taken a break to explore this room earlier, and it wouldn't harm Buddy.) |
Sit desk | |
Listen | Repeat about 9 times. |
Stand | |
SE. NE. SE | [End Optional section] |
Get bottle | You had to wait for Erin to leave it behind before you could take it. |
SW | |
Put lotion on buddy | Crunch! (If you were late). End of Fit the Second. [40 Points]. Go to Interlude (Two). |
Push Buddy | Crunch! (Your hands). End of Fit the Second. [40 Points]. Go to Interlude (Two). |
Fit the Second: Revisit (Hospital version)
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|
Open door | ...Finishing Interlude (One). |
E | |
Close door then lock it | |
X supplies | |
X crates | |
Enter cubby | |
Put needle in arm | End of Interlude (One). |
Fit the Second: Revisit | |
Save | "2Fit_H10" |
X woman | |
W. N | The Grey Man will appear. |
Z | |
Open small door | It's locked, the nurse is inside. |
S | |
S. E | This, OR Is a dream within a dream? -You may want to stay and watch. |
X doors | |
Get key | |
Unlock doors with key | |
Drop key | |
N. E. E. S | |
Get cane | |
N. N | Notice that the room occupant is gone. |
S. W. S | You meet your dog here. |
Get rope, sunglasses | |
Tie rope to dog | |
Wear glasses | You now look like a blind person. |
N | |
Save | "2Fit_H20" |
Z. Z. Z. Z | Wait for your nurse friend Eileen to appear from the small door room. |
X nurse | |
Z. Z. Z. Z | |
Z. Z. Z. Z | Eileen will eventually ask you to hold a bag. |
Get bag | |
Z. Z. Z | Wait for Eileen to return. |
Z | Eileen will give you a hall pass and ask you to get her BP cuff. [+5 points = 25] |
Ask Eileen about old woman | You get a clue about what to do with the old woman. |
W. S. W. N | |
Get vial | Oops! |
Dog, get vial | [+7 points = 32] |
Get vial | A pyramid may appear (They've found you).. |
Untie rope | |
Drop rope, cane, glasses | |
X vial | |
Read label | A drug that makes you insensitive to pain. |
N. N | |
Get cuff | |
S. E | |
Kiss woman | (Optional). |
Push wheelchair West | |
Push it SW | |
Push it SE | |
Push it East | |
Push it East | (Again). The doors must be unlocked. |
Show pass to attendant | You can now push the old woman past her. |
Push wheelchair North | |
Give cuff to Eileen | [+1 point = 33] |
Push wheelchair East | |
Push it North | |
Save | "2Fit_H30" |
Say "Help" | The old woman will need help. |
Perform CPR | A doctor will appear. |
Z. Z | |
X cart, ECG, syringe, defibrillator | You need the syringe. |
Turn dial to 200 | |
Turn dial to 260 | |
Turn dial to 360 | |
Get syringe | [+7 points = 40] |
Z | You will need to be escorted out. The old woman has been saved. |
Save | "2Fit_H40" |
E. S | |
Put syringe in vial | |
Put needle in hand | |
Get globe | |
Z. Z. Z. Z | End of Fit the Second. [40 Points]. Go to Interlude (Two). |
Interlude (Two)
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Save | "2Int_10" |
Put needle in hand | Back in reality, but not for long... Proceed to Fit the Third. |
Fit the Third: Renascence
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Save | "3Fit_10" |
Get up | or "Stand" |
Read mythology | The rivers are a clue to Fit the Fourth. |
Read faeries | The clover is an important clue. |
Open window | |
X bed | |
Get sheet | |
Tie sheet to bed | |
Get books | (Optional). |
Throw books through window | (Optional). |
W |   |
Get books | (Optional). |
X grass | |
Search clover | |
N | You will see and hear 3 faeries. |
Z. Z. Z | The faeries will move into the shed. |
E | |
Get box, flyer | The box is used in one of the Fourth Fits. |
Get hat then wear it | The faeries will fly away. |
Say "I'm after!" | [+5 points = 45]. You will fly to the faery cave. |
N | |
Z. Z. Z. Z | |
Z. Z. Z | The faeries will send you on a quest. |
U | You will meet your dog. |
Put all but jar is sack | |
W. SE. E. S. S | |
Get stone | |
N. E | |
X mushrooms | |
X single | |
Knock on door | The pixie will tell you things. |
Save | "3Fit_20" |
Ask pixie about jar | |
Wear boots | |
Ask him about stone | |
Ask him about laurel | |
N | |
X boy | Mean kid. |
Get knife | |
Dog, attack boy | [+5 points = 50] |
Get knife | The trees will talk. |
Ask oak for staff | |
Ask ash for laurel | |
Get staff, laurel | You need the blood of another. |
S. W. W. W. W | You will meet your father. |
Give knife to father | |
Get knife | |
Put laurel in blood | |
Get pyramid | A pyramid may appear. |
Wear laurel | |
E | |
Dog, follow me | |
E. E. E. N. N | |
Rub stone | |
Rub stone | (Again). |
Rub stone | (And again). You will sneeze. |
Save | "3Fit_30" |
E | If you did everything right, the dragon won't notice you. |
Kick dragon | [+5 points = 55]. You must be holding the jar. |
Kiss dragon | (Optional). |
W | |
Get cube | Another cube may appear. |
S. W. W. N. D. N | Uh, oh! |
S. U | The Grey Man will grab you. |
X man | Notice his eyes. |
Z | He wants to throw you over the cliff. |
Z | Wait until his grip has loosened. |
Break jar OR Attack man with knife | [+5 points = 60]. You end up dangling over the edge of the cliff. |
Save | "3Fit_40" |
X cage | |
At this point, you can do any one of the following: | |
U | Save yourself. |
Open cage | Save the faeries. |
Z. Z. Z. Z | Do nothing. |
End of Fit the Third. [60 Points]. Proceed to Interlude (Three) |
Interlude (Three)
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There is nothing to do but read the caption then continue. | |
Interlude, Again | |
Save | "3Int_10" |
Z. Z. Z. Z. Z | End of Interlude (Three). Proceed to Fit the Fourth. |
Fit the Fourth: Recognizance
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Save | "4Fit_10" |
Fit the Fourth is the hardest and the most peculiar. | |
You will be asked a series of questions. | |
You can choose to answer in Jefrey's favor, or Marie's favor; which will determine how you advance. | |
Get rucksack then wear it | At some point before answering a question, do this. |
Some of the typical answers to the questions are: | |
Say "Yes" or "No" | ...or the name that represents your choice. Example: "Introvert" or "Extrovert". |
Look <left or right> | Use the descriptive names when possible to avoid follow-up 'specify' questions. |
X <left or right> | |
Get <left or right> | |
Listen to <first or second> | |
  | Some optional things you may try for entertainment before answering all questions: |
Kiss Marie |   |
Kiss Jefrey |   |
Get drink then drink drink | When the Tuxedo man serves them. |
Get canape then eat canape | When the Tuxedo man serves them. |
If you answered in Marie's favor, then you will find yourself in the Clock Room. | |
If you answered in Jefrey's favor, then you will find yourself in the Dome Room. |
Fit the Fourth (Clock Room version)
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|
Save | "4Fit_C10" |
X woman | |
Touch woman | or "Kiss woman" |
N | What are the three monkeys doing? |
Give dark to monkeys | [+5 points = 65] |
Get dark then put it in sack | (Optional). |
E | The woman is trying to make the chains resume their normal operation. She needs your help to do it. |
X balance | |
Get doll | The woman will pull you with her, but fear stops you from following her completely. |
Save | "4Fit_C20" |
X doll | The Dolls |
Open doll then I | "I" is short for "Inventory". |
Inside a large wooden doll. | |
Open doll then I | (Again). |
Get copy then X it | Note the phrase "stare down" |
Drop copy | |
Drop all then stare down | |
Inside an enormous wooden doll. "You see a giant twin..." | |
Open doll then I | |
Get copy then drop it | |
Drop all then stare down | |
Inside a doll of staggering proportions. "You see a brobdingnagian..." | |
Open doll then I | |
Get copy then drop it | |
Drop all then stare down | |
Inside a doll of staggering proportions. "You see a gargantuan..." | |
Open doll then I | |
Get copy then drop it | |
Drop all then stare down | |
Inside a doll of staggering proportions. "You see two titanic pillars..." | |
I | You are empty-handed. |
Stare up | |
Inside a doll of staggering proportions. "You see a gargantuan..." | |
Get copy, lower, lid | |
Close doll then throw it in large doll | |
Stare up | |
Inside a doll of staggering proportions. "You see a brobdingnagian..." | |
Get copy, lower, lid | |
Close doll then throw it in large doll | |
Stare up | |
Inside an enormous wooden doll. "You see a giant twin..." | |
Get copy, lower, lid | |
Close doll then throw it in large doll | |
Stare up | |
Inside a large wooden doll. | |
Get copy, lower, lid | |
Close doll then drop it | [+5 points = 70] |
E. S | |
X sink | |
Turn on left handle | Mythology book clue. |
Drink water | |
Turn off left handle | |
Save | "4Fit_C30" |
N. W. N. N. N | You will find the woman here. |
Get strands | |
Get strands | Keep getting strands until you have the "restart" and "chain" strands. |
S. S. S. E | The woman should follow you. |
Give restart strand to woman | We will force the game to ask us about the strands. |
Give chain strand to woman | [+5 points = 75] |
Save | "4Fit_C40" |
Z. Z. Z | The woman walks South. |
S | You will be "forced" to sit on the sofa. |
Sit on sofa | |
Z | The woman will take a brief break, then leave. |
Stand | |
N | Hmm, you can't leave using the Northern door. |
X sink | |
Get spoons | |
Wait | The spoons will twitch. |
Drop spoons | The spoons should form a line pointing West. |
X spoons | |
W | [+5 points = 80] |
N | |
Read note | |
Get flask | |
E. S | |
Turn on right handle | Left is 'Forget', right is 'Remember'. |
Fill flask with water | |
Turn off right handle | |
N. W. N | |
Save | "4Fit_C50" |
Drink flask | End of Fit the Fourth. [80 Points]. Go to Interlude (Four). |
Fit the Fourth (Dome Room version)
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Save | "4Fit_D10" | ||||||||||||
E | Orange crystal. | ||||||||||||
Enter door | |||||||||||||
X shelf | Each layer of the box has 5 cubicles in it. The top and bottom layer cubicles are arranged in a + shape. The middle layer cubicles are arranged in an X shape. | ||||||||||||
Get orange | |||||||||||||
Put it on bottom middle | |||||||||||||
Exit | |||||||||||||
X panel then read plaque | |||||||||||||
You must perform some special movements on the orange piece to get it. | |||||||||||||
Push left button | You want the first operation to be TR, a West, North, Up movement. | ||||||||||||
Push middle button | You want the second operation to be ROT, a clockwise rotation. | ||||||||||||
Push right button | You want the final operation to be INV, an inside-outside. | ||||||||||||
Pull lever | |||||||||||||
Enter door. Exit | (Optional). | ||||||||||||
Pull lever | |||||||||||||
Enter door. Exit | (Optional). | ||||||||||||
Pull lever | [+4 points =64] | ||||||||||||
Get orange | |||||||||||||
W | |||||||||||||
Put orange on red crystal | |||||||||||||
Save | "4Fit_D20" | ||||||||||||
N | Yellow crystal. | ||||||||||||
W | |||||||||||||
Get belt then wear it | Do you remember the ghost scene from "Perdition's Flames"? | ||||||||||||
X belt | Red is EW, Green is NS, Blue is UD, Grey is plus/minus time. | ||||||||||||
Read flyer | |||||||||||||
Get box. N | |||||||||||||
Put box on cube. X needle | Remember this West number! | ||||||||||||
Get box. E | |||||||||||||
Put box on cube. X needle | Remember this Bottom number! | ||||||||||||
Get box. S | |||||||||||||
Put box on cube. X needle | Remember this South number! | ||||||||||||
W | |||||||||||||
Flip switch | |||||||||||||
Turn grey dial to 111 | Turn the grey dial to anything except 612. | ||||||||||||
You may have to round your numbers here: | |||||||||||||
Turn red dial to <(West/10)+200> | Do the actual math to get the number. | ||||||||||||
Turn blue dial to <(Bottom/10)+200> | Do the actual math to get the number. | ||||||||||||
Turn green dial to <(South/10)+200> | Do the actual math to get the number. | ||||||||||||
Turn grey dial to 612 | You are inside the cavity in the cube. | ||||||||||||
Get yellow | [+4 points = 68] | ||||||||||||
Turn grey dial to 999 | |||||||||||||
Turn red dial to 700 | |||||||||||||
Turn blue dial to 1 | |||||||||||||
Turn green dial to 1 | |||||||||||||
Turn grey dial to 612 | |||||||||||||
Flip switch | |||||||||||||
Remove belt then drop it | |||||||||||||
S | |||||||||||||
Put yellow on orange | |||||||||||||
Save | "4Fit_D30" | ||||||||||||
W | Green crystal. | ||||||||||||
Feel rectangle | |||||||||||||
Feel patch | You must push the raised patches in the floor in the order: Rough, Fairly Rough, Barely Rough, Barely Smooth, Fairly Smooth, Smooth. | ||||||||||||
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NW. Push patch | The "Rough" patch is in the NW corner. | ||||||||||||
S. S. Push patch | The "Fairly Rough" patch is in the SW corner. | ||||||||||||
NE. Push patch | The "Barely Rough" patch is on the East side. | ||||||||||||
N. Push patch | The "Barely Smooth" patch is in the NE corner. | ||||||||||||
S. S. Push patch | The "Fairly Smooth" patch is in the SE corner. | ||||||||||||
NW. Push patch | The "Smooth" patch is on the West side. [+4 points = 72]. | ||||||||||||
Get green | |||||||||||||
E. E | |||||||||||||
Put green on yellow | |||||||||||||
Save | "4Fit_D40" | ||||||||||||
S | Blue crystal | ||||||||||||
N. U. D | You are inside a sphere, on the bottom. In the middle of the sphere is a large cube. On the ceiling of the cube is a crate with the blue crystal. | ||||||||||||
Push crate South | Notice how the crate spun. You must give the crate the correct orientation. | ||||||||||||
U. S. N | |||||||||||||
Push crate East | |||||||||||||
S. NE. W | |||||||||||||
Push crate North | |||||||||||||
E. NW. S | |||||||||||||
Push crate down | |||||||||||||
N. D. U | |||||||||||||
X crate | |||||||||||||
Push button | [+4 points = 76] | ||||||||||||
Get blue | |||||||||||||
D. NE | |||||||||||||
Put blue on green | |||||||||||||
Save | "4Fit_D50" | ||||||||||||
D | Violet crystal. Notice the ripples. | ||||||||||||
X box | |||||||||||||
Push button | |||||||||||||
Look | You can move West or East to experiment. | ||||||||||||
Jump | |||||||||||||
Push button | |||||||||||||
Look | |||||||||||||
W | |||||||||||||
Get violet | [+4 points = 80] | ||||||||||||
E. U | |||||||||||||
Put violet on blue | End of Fit the Fourth. [80 Points]. Go to Interlude (Four). |
Interlude (Four)
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There is nothing to do but read the caption then continue. | |
End of Interlude (Four). Proceed to Fit the Fifth. |
Fit the Fifth: Revelation
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Save | "5Fit_10" |
Pet dog | |
Wait | You father will appear... |
Wait | ...and kills your dog. |
Wait | Listen to the advice from the voice in your head. Notice the hand that your father looks at. |
Do one of the following: | |
Clench left fist | This will kill your father. End of Fit the Fifth. Go to Epilog. |
Relax hands | This will defeat your father. |
Save | "5Fit_20" |
As per usual when wasting time, you can do what you want. X string, X father. Replacing the last "Z" with "Kiss father" can be touching. The original walkthrough reported 20 points for certain actions, but none are reported during game. | |
Z. Z. Z. Z. Z | End of Fit the Fifth. Go to Epilog. |
Epilog: Release
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Your points now read 100, although the game does not inform you of the increase for action performed. | |
Save | "5Wrap_10" |
Xyzzy | "A fool" lands in your hands. |
Listen to Muzak |   |
X fool |   |
Z. Z. Z | End of Epilog. End of game. [100 Points]. |
Note by Magnum: I saw no evidence of the last 20 points being awarded, except as noted above. |
Some questions to ponder:
For fun, have you...:
This file was last modified 2001.08.20 by Magnum.