"Losing your Grip" step-by-step solution by PJG with suggested improvements by D.J. Picton.
Conversion to HTML document, and minor editing, by Magnum.

For game Version 4 (1998, Nov. 29). Other game releases may be slightly different.
(Version 1 gives different points in the Hospital Fit).

This is not the "official" solution. Please register this game to get the official game package.

Feel free to write and upload a better solution if you want to. Otherwise, corrective modifications to this solution are welcomed and encouraged.

This game is a series of dreamlike states involving "memories" of events concerning your father.

There are 2 different 2nd Fits as well as 2 different 4th Fits.

If you get stuck then consult the relevant section of the solution for help.

You will earn 20 points in each of the 5 fits.

Note by Magnum regarding 'Save' filenames: The original walkthrough seemed to follow a loose naming convention based on your points. I.E.: The number part of the filename would be the amount of points you have so far in the game. I have altered the naming convention so that it no longer uses points. Instead, it just counts by 10 in each 'section' of the game. This should give you plenty of freedom to perform saves in between the recommended locations. The file names I used can be sorted alphabetically and will match the game chronology. Of course, you can use whatever file names you want! :)


Index
Fit the First: Replevin
Interlude (One)
Fit the Second: Revisit (College version)
Fit the Second: Revisit (Hospital version)
Interlude (Two)
Fit the Third: Renascence
Interlude (Three)
Fit the Fourth: Recognizance
Fit the Fourth (Clock Room version)
Fit the Fourth (Dome Room version)
Interlude (Four)
Fit the Fifth: Revelation
Epilog: Release

Fit the First: Replevin
Register
Instructions on registering this game. (Optional).
NE
You see a head in the mud. Is this man your conscience?
X man
"X" is a short-form for "Examine".
Ask man about me
 
Pull man
 
Dig
Oh well...
Kick man
(Optional).
NE. N. NW
 
X clock
You must note the time on all of the stopped clocks.
SE
A pyramid may fall.
Get pyramid
The objects that fall from the sky are "intrusions" of the real world into your dream world.
N. E
 
X clock
 
N. W. W. D
 
X clock
Frankie will, eventually, ask you to help him.
Ask Frankie about Frankie
 
Ask him about avalanche
 
Ask him about project
 
Ask him about pile
After Fit 5 you may be able to figure out who buried the spheres...
Get sphere
 
Get sphere
(Again). A puppy will appear.
Dog, follow me
The puppy moves randomly.
Name dog "Max"
Name the puppy anything that you want.
X dog then pet it
 
Ask Frankie about rucksack
 
Get sack
 
Put sack on dog
 
X Frankie
 
Read notebook
 
Ask Frankie about sunglasses
 
Frankie, give glasses to me
Frankie will give you a task to do before giving them to you.
U. E. NW
 
X clock
 
S. W
 
X clock
 
X sentinel
 
X sentinel's arms
 
Move sentinel's hands
 
Raise hands
 
Put sphere in hands
 
Look in drawer
 
Get list, sphere
 
E. N. E. E. S. E
 
X clock
 
Raise hands
 
Put sphere in hands
 
Get single, sphere
 
W. N. SW. W. D
 
Give list, book to Frankie
 
Wear glasses
 
Save
"1Fit_10"
X tables
 
Look under tables
 
X junction
 
Ask Frankie about junction
 
Turn on junction
 
Ask Frankie about power
 
Ask Frankie about breakers
 
U. E. N
 
X clock
 
E
 
X clock
 
Get coat, gloves
(or "Get all").
Wear gloves
 
X radio
(Optional).
Listen to radio
(Optional).
Turn knob
(Optional).
W. S. NW. W
 
X coat
 
X stitching
 
Pull stitching
 
Pull stitching
(Again).
X insulation
You need three tufts of insulation.
Get mass then put insulation in coat
[+2 points = 2]
Get mass then put insulation in coat
(Again).
Get mass then put insulation in coat
(And again).
Wear coat
 
E. D. S. S
 
Save
"1Fit_20"
S
[+5 points = 7]
NW. N
 
X line
 
X fence
 
Untie rope then get it
 
E. E. S
A cube may fall.
Get cube
The cube contains a hint about the upcoming interlude.
X building
 
Open box
 
Read list
You have seen all 8 clocks. Remember what Frankie said about reapplying power?
Flip 2, 8, 6, 7
 
Flip 4, 3, 5, 1
[+5 points = 12]
SW. N. N. N. W. D
 
Turn on junction
[+1 point = 13]. Some sludge will eventually come out of the drain.
Save
"1Fit_30"
X east wheel
 
Turn east wheel clockwise
 
Turn east wheel clockwise
(Again).
Turn east wheel clockwise
It will not turn, informing you that you have turned it as far as it will go. (Optional).
Turn south wheel counterclockwise
 
Turn south wheel counterclockwise
(Again).
Turn south wheel counterclockwise
(And again).
Turn south wheel counterclockwise
It will not turn, informing you that you have turned it as far as it will go. (Optional).
 
The sludge should be collecting in the SE corner.
Ask Frankie about sludge
 
X heater
 
Push heater east
[+7 points = 20]. You must be wearing the gloves! The heater will consume the sludge.
Get dark sphere
 
Put dark, rope in sack
The dog needs to be in the room, of course.
U. E. S. S
 
Save
"1Fit_40"
S
Notice the dog! I think of the Grey Man as "Guilt".
NE
The avalanche will begin. A sphere will appear.
Get sphere
Ouch!
N
 
X post
Remember what Frankie said about the junction box?
Get lower
 
Get upper
End of Fit the First. [20 Points]. Go to Interlude (One).

Interlude (One)
  Back to reality. Remember what the cube by the breaker box said?
Save "1Int_10"
Get up (or "Stand").
X monitors  
Turn it off  
Remove leads  
Get IV  
N. W You must hide and get back on the drug.
Open door  
S  
Push chair North  
Push chair North (Again).
Stand on chair  
Pull cord  
Get down  
Push chair South  
Push chair South (Again).
N  
Close door  
N  
Save "1Int_20"
  To play the College version of Fit the Second, continue in that section (click here).
  To play the Hospital version of Fit the Second, continue in that section (click here).

Fit the Second: Revisit (College version)
U ...Finishing Interlude (One)
Close ladder  
Put needle in arm End of Interlude (One).
  Fit the Second: Revisit
Save "2Fit_C10"
NE. SE You need to find "Buddy".
X Erin Erin wants a book.
Ask Erin about shelf (Optional).
Kiss Erin (Optional).
Ask Buddy about shelf Assuming he is present. If not, waste time until he shows up.
NW Buddy has caused an accident that the Janitor comes to clean up.
NE You want to find the Janitor's unattended cart. He usually comes from the NE.
X cart If it's not here, find it quick!
Get keys [+5 points = 25]
NW. SW You should meet your dog.
Get rope from sack Assuming your dog is present.
NW You will meet the Grey Man.
X man  
NE  
Get box  
SW. SE  
Unlock door with keys  
NE  
Get square, cylinder (or "Get all").
SW  
Save "2Fit_C20"
X pipe The pipe drips intermittently.
X box  
Put box under pipe  
X cylinder  
Put cylinder under pipe  
X needle You must examine the needle until it wiggles, then...
Push button [+5 points = 30]. You will capture a water droplet.
Get globe It will "melt" after a short while.
SW. SW  
Unlock SE door  
SE  
X grate  
X padlock  
Put globe in padlock  
Put square on padlock  
Z "Z" is short for "Wait".
Z (Again). You must wait until the water drips from the padlock.
Flip switch  
Z The ice will break the padlock.
Z (Again).
Z [+5 points = 35]
Save "2Fit_C30"
Open grate A pyramid may appear, you can ignore it or...
Get pyramid They found you in the attic.
Push box in shaft  
D. D. D  
X plate  
X protrusion  
Tie rope to it  
X opening  
Put rope on pulley "Tie Rope..." won't work.
Pull rope [+5 points = 40]
Open grate  
Push box west  
E. W. W You will find the book box here.
Push box NE Erin will take a book.
Save "2Fit_C40"
Z Buddy will run off to investigate the shaft. No sense waiting if you plan to fool around (below) though...
Z You should go and rescue buddy; He will be injured if you don't, but game will continue.
NW. SW [Optional section to experience deja-vu of sitting in classroom lecture.]
Unlock NW door then open it Unlock a door in front of the Janitor and he will take the keys back!
NW (You could have taken a break to explore this room earlier, and it wouldn't harm Buddy.)
Sit desk  
Listen Repeat about 9 times.
Stand  
SE. NE. SE [End Optional section]
Get bottle You had to wait for Erin to leave it behind before you could take it.
SW  
Put lotion on buddy Crunch! (If you were late). End of Fit the Second. [40 Points]. Go to Interlude (Two).
Push Buddy Crunch! (Your hands). End of Fit the Second. [40 Points]. Go to Interlude (Two).

Fit the Second: Revisit (Hospital version)
Open door ...Finishing Interlude (One).
E  
Close door then lock it  
X supplies  
X crates  
Enter cubby  
Put needle in arm End of Interlude (One).
  Fit the Second: Revisit
Save "2Fit_H10"
X woman  
W. N The Grey Man will appear.
Z  
Open small door It's locked, the nurse is inside.
S  
S. E This, OR Is a dream within a dream? -You may want to stay and watch.
X doors  
Get key  
Unlock doors with key  
Drop key  
N. E. E. S  
Get cane  
N. N Notice that the room occupant is gone.
S. W. S You meet your dog here.
Get rope, sunglasses  
Tie rope to dog  
Wear glasses You now look like a blind person.
N  
Save "2Fit_H20"
Z. Z. Z. Z Wait for your nurse friend Eileen to appear from the small door room.
X nurse  
Z. Z. Z. Z  
Z. Z. Z. Z Eileen will eventually ask you to hold a bag.
Get bag  
Z. Z. Z Wait for Eileen to return.
Z Eileen will give you a hall pass and ask you to get her BP cuff. [+5 points = 25]
Ask Eileen about old woman You get a clue about what to do with the old woman.
W. S. W. N  
Get vial Oops!
Dog, get vial [+7 points = 32]
Get vial A pyramid may appear (They've found you)..
Untie rope  
Drop rope, cane, glasses  
X vial  
Read label A drug that makes you insensitive to pain.
N. N  
Get cuff  
S. E  
Kiss woman (Optional).
Push wheelchair West  
Push it SW  
Push it SE  
Push it East  
Push it East (Again). The doors must be unlocked.
Show pass to attendant You can now push the old woman past her.
Push wheelchair North  
Give cuff to Eileen [+1 point = 33]
Push wheelchair East  
Push it North  
Save "2Fit_H30"
Say "Help" The old woman will need help.
Perform CPR A doctor will appear.
Z. Z  
X cart, ECG, syringe, defibrillator You need the syringe.
Turn dial to 200  
Turn dial to 260  
Turn dial to 360  
Get syringe [+7 points = 40]
Z You will need to be escorted out. The old woman has been saved.
Save "2Fit_H40"
E. S  
Put syringe in vial  
Put needle in hand  
Get globe  
Z. Z. Z. Z End of Fit the Second. [40 Points]. Go to Interlude (Two).

Interlude (Two)
Save "2Int_10"
Put needle in hand Back in reality, but not for long... Proceed to Fit the Third.

Fit the Third: Renascence
Save "3Fit_10"
Get up or "Stand"
Read mythology The rivers are a clue to Fit the Fourth.
Read faeries The clover is an important clue.
Open window  
X bed  
Get sheet  
Tie sheet to bed  
Get books (Optional).
Throw books through window (Optional).
W  
Get books (Optional).
X grass  
Search clover  
N You will see and hear 3 faeries.
Z. Z. Z The faeries will move into the shed.
E  
Get box, flyer The box is used in one of the Fourth Fits.
Get hat then wear it The faeries will fly away.
Say "I'm after!" [+5 points = 45]. You will fly to the faery cave.
N  
Z. Z. Z. Z  
Z. Z. Z The faeries will send you on a quest.
U You will meet your dog.
Put all but jar is sack  
W. SE. E. S. S  
Get stone  
N. E  
X mushrooms  
X single  
Knock on door The pixie will tell you things.
Save "3Fit_20"
Ask pixie about jar  
Wear boots  
Ask him about stone  
Ask him about laurel  
N  
X boy Mean kid.
Get knife  
Dog, attack boy [+5 points = 50]
Get knife The trees will talk.
Ask oak for staff  
Ask ash for laurel  
Get staff, laurel You need the blood of another.
S. W. W. W. W You will meet your father.
Give knife to father  
Get knife  
Put laurel in blood  
Get pyramid A pyramid may appear.
Wear laurel  
E  
Dog, follow me  
E. E. E. N. N  
Rub stone  
Rub stone (Again).
Rub stone (And again). You will sneeze.
Save "3Fit_30"
E If you did everything right, the dragon won't notice you.
Kick dragon [+5 points = 55]. You must be holding the jar.
Kiss dragon (Optional).
W  
Get cube Another cube may appear.
S. W. W. N. D. N Uh, oh!
S. U The Grey Man will grab you.
X man Notice his eyes.
Z He wants to throw you over the cliff.
Z Wait until his grip has loosened.
Break jar OR Attack man with knife [+5 points = 60]. You end up dangling over the edge of the cliff.
Save "3Fit_40"
X cage  
  At this point, you can do any one of the following:
U Save yourself.
Open cage Save the faeries.
Z. Z. Z. Z Do nothing.
  End of Fit the Third. [60 Points]. Proceed to Interlude (Three)

Interlude (Three)
  There is nothing to do but read the caption then continue.
  Interlude, Again
Save "3Int_10"
Z. Z. Z. Z. Z End of Interlude (Three). Proceed to Fit the Fourth.

Fit the Fourth: Recognizance
Save "4Fit_10"
  Fit the Fourth is the hardest and the most peculiar.
  You will be asked a series of questions.
  You can choose to answer in Jefrey's favor, or Marie's favor; which will determine how you advance.
Get rucksack then wear it At some point before answering a question, do this.
  Some of the typical answers to the questions are:
Say "Yes" or "No" ...or the name that represents your choice. Example: "Introvert" or "Extrovert".
Look <left or right> Use the descriptive names when possible to avoid follow-up 'specify' questions.
X <left or right>  
Get <left or right>  
Listen to <first or second>  
  Some optional things you may try for entertainment before answering all questions:
Kiss Marie  
Kiss Jefrey  
Get drink then drink drink When the Tuxedo man serves them.
Get canape then eat canape When the Tuxedo man serves them.
   
  If you answered in Marie's favor, then you will find yourself in the Clock Room.
  If you answered in Jefrey's favor, then you will find yourself in the Dome Room.

Fit the Fourth (Clock Room version)
Save "4Fit_C10"
X woman  
Touch woman or "Kiss woman"
N What are the three monkeys doing?
Give dark to monkeys [+5 points = 65]
Get dark then put it in sack (Optional).
E The woman is trying to make the chains resume their normal operation. She needs your help to do it.
X balance  
Get doll The woman will pull you with her, but fear stops you from following her completely.
Save "4Fit_C20"
X doll The Dolls
Open doll then I "I" is short for "Inventory".
  Inside a large wooden doll.
Open doll then I (Again).
Get copy then X it Note the phrase "stare down"
Drop copy  
Drop all then stare down  
  Inside an enormous wooden doll. "You see a giant twin..."
Open doll then I  
Get copy then drop it  
Drop all then stare down  
  Inside a doll of staggering proportions. "You see a brobdingnagian..."
Open doll then I  
Get copy then drop it  
Drop all then stare down  
  Inside a doll of staggering proportions. "You see a gargantuan..."
Open doll then I  
Get copy then drop it  
Drop all then stare down  
  Inside a doll of staggering proportions. "You see two titanic pillars..."
I You are empty-handed.
Stare up  
  Inside a doll of staggering proportions. "You see a gargantuan..."
Get copy, lower, lid  
Close doll then throw it in large doll  
Stare up  
  Inside a doll of staggering proportions. "You see a brobdingnagian..."
Get copy, lower, lid  
Close doll then throw it in large doll  
Stare up  
  Inside an enormous wooden doll. "You see a giant twin..."
Get copy, lower, lid  
Close doll then throw it in large doll  
Stare up  
  Inside a large wooden doll.
Get copy, lower, lid  
Close doll then drop it [+5 points = 70]
E. S  
X sink  
Turn on left handle Mythology book clue.
Drink water  
Turn off left handle  
Save "4Fit_C30"
N. W. N. N. N You will find the woman here.
Get strands  
Get strands Keep getting strands until you have the "restart" and "chain" strands.
S. S. S. E The woman should follow you.
Give restart strand to woman We will force the game to ask us about the strands.
Give chain strand to woman [+5 points = 75]
Save "4Fit_C40"
Z. Z. Z The woman walks South.
S You will be "forced" to sit on the sofa.
Sit on sofa  
Z The woman will take a brief break, then leave.
Stand  
N Hmm, you can't leave using the Northern door.
X sink  
Get spoons  
Wait The spoons will twitch.
Drop spoons The spoons should form a line pointing West.
X spoons  
W [+5 points = 80]
N  
Read note  
Get flask  
E. S  
Turn on right handle Left is 'Forget', right is 'Remember'.
Fill flask with water  
Turn off right handle  
N. W. N  
Save "4Fit_C50"
Drink flask End of Fit the Fourth. [80 Points]. Go to Interlude (Four).

Fit the Fourth (Dome Room version)
Save "4Fit_D10"
E Orange crystal.
Enter door  
X shelf Each layer of the box has 5 cubicles in it. The top and bottom layer cubicles are arranged in a + shape. The middle layer cubicles are arranged in an X shape.
Get orange  
Put it on bottom middle  
Exit  
X panel then read plaque  
  You must perform some special movements on the orange piece to get it.
Push left button You want the first operation to be TR, a West, North, Up movement.
Push middle button You want the second operation to be ROT, a clockwise rotation.
Push right button You want the final operation to be INV, an inside-outside.
Pull lever  
Enter door. Exit (Optional).
Pull lever  
Enter door. Exit (Optional).
Pull lever [+4 points =64]
Get orange  
W  
Put orange on red crystal  
Save "4Fit_D20"
N Yellow crystal.
W  
Get belt then wear it Do you remember the ghost scene from "Perdition's Flames"?
X belt Red is EW, Green is NS, Blue is UD, Grey is plus/minus time.
Read flyer  
Get box. N  
Put box on cube. X needle Remember this West number!
Get box. E  
Put box on cube. X needle Remember this Bottom number!
Get box. S  
Put box on cube. X needle Remember this South number!
W  
Flip switch  
Turn grey dial to 111 Turn the grey dial to anything except 612.
  You may have to round your numbers here:
Turn red dial to <(West/10)+200> Do the actual math to get the number.
Turn blue dial to <(Bottom/10)+200> Do the actual math to get the number.
Turn green dial to <(South/10)+200> Do the actual math to get the number.
Turn grey dial to 612 You are inside the cavity in the cube.
Get yellow [+4 points = 68]
Turn grey dial to 999  
Turn red dial to 700  
Turn blue dial to 1  
Turn green dial to 1  
Turn grey dial to 612  
Flip switch  
Remove belt then drop it  
S  
Put yellow on orange  
Save "4Fit_D30"
W Green crystal.
Feel rectangle  
Feel patch You must push the raised patches in the floor in the order: Rough, Fairly Rough, Barely Rough, Barely Smooth, Fairly Smooth, Smooth.
NW >>
R
BS
<< NE
W >>
S
BR
<< E
SW >>
FR
FS
<< SE
NW. Push patch The "Rough" patch is in the NW corner.
S. S. Push patch The "Fairly Rough" patch is in the SW corner.
NE. Push patch The "Barely Rough" patch is on the East side.
N. Push patch The "Barely Smooth" patch is in the NE corner.
S. S. Push patch The "Fairly Smooth" patch is in the SE corner.
NW. Push patch The "Smooth" patch is on the West side. [+4 points = 72].
Get green  
E. E  
Put green on yellow  
Save "4Fit_D40"
S Blue crystal
N. U. D You are inside a sphere, on the bottom. In the middle of the sphere is a large cube. On the ceiling of the cube is a crate with the blue crystal.
Push crate South Notice how the crate spun. You must give the crate the correct orientation.
U. S. N  
Push crate East  
S. NE. W  
Push crate North  
E. NW. S  
Push crate down  
N. D. U  
X crate  
Push button [+4 points = 76]
Get blue  
D. NE  
Put blue on green  
Save "4Fit_D50"
D Violet crystal. Notice the ripples.
X box  
Push button  
Look You can move West or East to experiment.
Jump  
Push button  
Look  
W  
Get violet [+4 points = 80]
E. U  
Put violet on blue End of Fit the Fourth. [80 Points]. Go to Interlude (Four).

Interlude (Four)
  There is nothing to do but read the caption then continue.
  End of Interlude (Four). Proceed to Fit the Fifth.

Fit the Fifth: Revelation
Save "5Fit_10"
Pet dog  
Wait You father will appear...
Wait ...and kills your dog.
Wait Listen to the advice from the voice in your head. Notice the hand that your father looks at.
  Do one of the following:
Clench left fist This will kill your father. End of Fit the Fifth. Go to Epilog.
Relax hands This will defeat your father.
Save "5Fit_20"
  As per usual when wasting time, you can do what you want. X string, X father. Replacing the last "Z" with "Kiss father" can be touching. The original walkthrough reported 20 points for certain actions, but none are reported during game.
Z. Z. Z. Z. Z End of Fit the Fifth. Go to Epilog.

Epilog: Release
  Your points now read 100, although the game does not inform you of the increase for action performed.
Save "5Wrap_10"
Xyzzy "A fool" lands in your hands.
Listen to Muzak  
X fool  
Z. Z. Z End of Epilog. End of game. [100 Points].
  Note by Magnum: I saw no evidence of the last 20 points being awarded, except as noted above.

Some questions to ponder:


For fun, have you...:


This file was last modified 2001.08.20 by Magnum.